

It’s encouraged that you let your players have the same sense of arrogance and empowered demeanor. Gary Gygax wrote the Tomb of Horrors adventure as a means to humble his players who’ve grown arrogant and boisterous of their prowess within the game, many were at very high levels. The lair of such a powerful being will naturally be littered with traps and possibly monsters. The Tomb of Horrors is the final resting place for the powerful lich Acererak. You can purchase a copy of Tales from the Yawning Portal here.

Warning: there are plenty of spoilers, so you have been warned. This is our story, along with some advice for preparing your own game in Tomb of Horrors. My players knew of the dungeon and stories of possible death that awaited any character brave enough journey deep within the lich lord Acererak’s lair. Most of my players read Ernest Cline’s Ready Player One, where the main protagonist goes through the legendary dungeon. Especially since the tomb is guarded by layers of traps and misdirection, the perfect resting place for a powerful entity like the lich Acererak. There were plenty of ways to die in the Tomb of Horrors, very few ever have the distinct pleasure of besting it. This adventure has a way of showing how fragile a player-character (PC) could be, traps that tormented the players tricked them, or outright slaughtered them. Gygax had built the experience with the intention of reminding his high-level players of their mortality. When Tales from the Yawning Portal was first announced, I looked at the roster of dungeons and adventures that could be featured within and had a grin from ear to ear when I saw the words: “Tomb of Horrors.” An infamous dungeon crawl penned by Gary Gygax as a meat grinder of an adventure.
